Anonymous
Despite having a fun and social core, the screenshot set wasn’t capturing what players actually enjoyed about the game.
A teardown revealed a few key gaps:
This created a weak first impression — users couldn’t quickly grasp what made the game fun or different.
Screens were reframed to highlight how much people in the player’s life know about them — tapping into a core source of fun and intrigue.
Early screenshots used storytelling-style headlines to spark interest and mirror how players describe the experience.
The visual style was redesigned to feel more vibrant and playful, matching the energy of the game icon.
Key gameplay elements were cropped and scaled up to ensure clarity, even at smaller sizes.
After a 18-day A/B test on App Store, the new set achieved +12.07% conversion rate improvement.
Giving users a reason to wonder (“how much do they know about me?”) pulls them deeper into the listing.
Visual tone should align with the first impression set by the icon.
If users can’t read or recognize what’s happening, the message won’t land.
The winning set was rolled out for default listing & used as a base for localized listings
Building curiosity around what players find the most fun in the game & relaying it similarly to their language brings viewers to install & try the game.