Anonymous
Issues noticed:
📸 Original Screens (Control)
If users could grasp what the game offers within the first 2 seconds & easily differentiate against competitors, they’d be more inclined to install.
So I hypothesized that:
Redesign the visual language & rewriting headlines for scannability would improve install conversion
The redesign focused on visual rework & headline writing.
Key changes:
🎨 Redesigned Screens (Variant)
After a 28-day A/B test on Google Play:
The new set achieved +6.5% more installs. This confirms that scannable headlines + differentiating visual language nudges viewers to download & try the game.
Following the success of this test:
“When a game is in a very saturated market, a screenshot set that looks & feels unique is key to drive viewers to players.