The Challenge
Issues noticed:
not touching on top motivator: messing / playing with friends
no highlights on emotional touch
outdated design
questions (core game content) aren't legible
lengthy headlines
📸 Original Screens (Control)

Hypothesis
If we highlight some crazy / nosy questions clearly, installs could improve, because players find most fun in seeing the absurdity & funny reactions of others to these questions
Design Approach
The redesign focused on visual retouch & emotional headline writing.
Key changes:
Emotional Headlines: Rewritten the headlines to touch viewers emotionally -- focusing on "nosy & funny reactions" concept.
Visual language: Redesigned the visuals for a new look & added visual elements that support the message of each shot
🎨 Redesigned Screens (Variant)

Results
After a 18-day A/B test on App Store:
The new set achieved +6.48% conversion rate improvement. This validates that communicating aspects of the game to align with players motivator have meaningful impact on installs.
📈 Bar chart or visual comparing performance of Control vs. Variant.

Key Learnings
Scannable headlines. Readability matters for viewers to make decision faster.Â
Unique visual tone. Presenting the game in a way that looks dated & polished matters for trust.
User motivation spotlight. Highlighting core gameplay that resonates with what drives players to play.
Impact & Next Steps
Following the success of this test:
Summary
Highlighting core gameplay in a way that resonates best with what motivates users is what turns viewers to players.